CHAMBERS OF DEATH 1 (1995)
Filesize 418Kb
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The first time I had attempted to make a doom level, I failed. Then I failed again. In fact, the only time that worked was the first level of this "megawad" which due to so much failure ended up the same level over and over again with different weapons, enemies, textures, and imported music. After a while I got ballsy and started adding bridges, stairways, and other nonfunctioning mishaps, but all in all the level format is the same throughout. Since it somewhat resembles the letter 'Z', everything after Chambers of Death 3 in reference to this sacred level format shall be known as ChamberZ. The second format to this level format was known as the Battlefieldz format.
CHAMBERS OF DEATH 2 (1995)
Filesize 605Kb
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The next in line of this series borrows from the same level format throughout all over again, this time with a lot of appendages. The music came from a 'Voyetra' collection floppy disk series that came with the sound card. Anyone who had anything good at all to say about this trilogy pointed out that the music was its best quality. Unfortunately, I didn't do much in the realm of choosing or searching the web to peruse my finds. They all just came in order from the floppy disks. The sequel map to this trilogy I might mention is MAP02 of "Make It Go Away" called "100 CHAMBERZ." It consists of 10 x 10 levels. Each has its own MIDI file, textures from external repositories, DOOM 2 enemies, and is just 1 level.
CHAMBERS OF DEATH 3 (1995)
Filesize 687Kb
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The last contains the most appendages. In fact, on the 'rarities' episode 4, there is an 18-level version and on the third episode, a chain of chambers having 9 chambers. A lot of the MIDI music picks actually came from the internet and not just stock cd-roms that came with the computer's sound card or the packard bell multimedia cd. These include Pink Floyd, Nirvana, Queen, amongst other classic bands. Since I mentioned the sequel level to this trilogy on Chambers of Death 2, I feel I should also mention MAP21 of M.I.G.A will be called "200 CHAMBERZ." It will consist of even more textures and cheezy MIDI greats from the world wide web.
BATTLEFIELDZ (1995)
Filesize 290Kb
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This is another level format that zig zags for more run-and-shoot gameplay. If you really wanted to stick around and kill 'em all, you would need to enter the IDFA cheat code like in the last games. There are thirty-six levels and the last eight are pretty unbearable without the IDDQD or console GOD mode implemented. There was never a sequel as planned. Once I had started a DOOM 2 sequel, but that file is long lost. There was also going to be a Chambers of Death 4: The Legacy Continues with hundreds of Dehacked alterations made where weird objects like a cell from a plasma rifle laying on the floor became fast-moving enemies like imps once triggered.
NIGHTMARES 1 (1995)
Filesize 137Kb
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This is when shit got real so to speak. 1-2 levels would come to be their own formats, and I was well on my way to piecing together what would finally become a real set of levels (kind of). Even though the title screen shows the title and has (sucks) written underneath it, and the only way to get this mod was to extract it from another mod via a lump editor, it stands in history as the first time that I got other formats to finally start working. "Linedefs Without Sidedefs Don't Play" and it took me forever to realize just that simplicity. The next two are also Nightmares level collections, where I test doors and things.
NIGHTMARES 2 (1995)
Filesize 503Kb
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Doors and Floors, etc. This was a pretty good start to figuring things out finally, so this file got its own release to be (that I didn't expect to be) reviewed on doomworld's idarchive file system. I had assumed when you uploaded a level to FTP that it got moved to its ABC folder and that was that. Instead, they're all up for constant review since 1995-1996 on Doomworld's website. These are still precursor mods and what I probably would consider the first would be Chaos'95. There were finally complete levels that were actually unique and had puzzles. There was also a ChamberZ tribute on there as well. I also used a lump editor to hide some pretty weird things in these files.
NIGHTMARES 3 (1995)
Filesize 439Kb
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Complete with an awesome classical soundtrack, this is the first mod that I let my older sister Elizabeth play. These were also made for my adopted younger siblings that spanned 5-7 years younger than myself at the time, so traditional DOOM was too hard for them. The next mod, Doom Chaos 3, renamed to Chaos'95, is the official first mod that I will mildly consider worth taking credit for. It was still considered primitive in the comments, but weren't they all. At least it had several levels whereas usually that isn't the case. Also, the maps are usually better on first released attempts. Since I'm giving myself a second chance and LOKI'99 is the final of this phase, My name will be Lokust on releases from now on.
CHAOS 95 (1995)
Filesize 834Kb
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Chaos3 later became Chaos:Arrival which was going to be part of a trilogy or quadrilogy featuring: Arrival, Invasion, Departure, and maybe Oblivion or Omega. Then it just became Chaos95 once I realized there weren't any good reviews out of the few I got. There was even a speedmapping page that blamed the poor level design for the walkthrough demos being so horrid. This was, however, my first true attempt. I was pretty proud of it before the internet got ahold of me. There were heretic pieces, such as stained glass windows, and music and other things when source ports were unheard of. I think it's pretty good for a one man solo act of a full megawad featuring all four episodes plus all parts altered even music, done in only a month or two.
NIGHTMARES OF LOKI (1999)
Filesize 4.66Mb
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In 1999 there was no knowledge of source ports until this mod was released finally in 2003. There were promises I would start on a hi-def version using jdoom/doomsday, but the reviews were so bad that I had discontinued work shortly after loki plagued doomworld. Nightmares of Loki was my attempt without a HUB-enabled hexen-style source port with ACS that had hubs. Each map was its own hub and set of offspring sub-levels. You go in one, do some things, the second opens, you backtrack, and it was just one huge switch hunt after a while. The bad reviews got into detail, previous mods, boringness, and the highest rated portion was unoriginal, and was the music. I got 2/10 on that.