Doom research project on:
SuperShotgun swingshot damage vs. non-swingshot damage as executed on a player
object.
A demo was created on Skill 5 where two players were made
to stand a fixed, medium distance away from one another. 20 frags were executed
from these locations, 10 of them utilizing swingshots, and 10 without swingshots.
The swingshots were all done by swinging the mouse toward a position that
centers the other player, and pushing the mouse button down, and then releasing
it. The non-swingshots varied between holding the fire button down, and making
single shots.
Shots that were a 100% miss were not included in this data segment.
The demo zipfile is available
here.
** = We cannot use "5" as minimum if it only occurs on
the shot that kills the player.
Comparative totals:
The player who did not use swingshots required 60 hits to do 1000 points
of damage, as compared to 49.
The player who did not use swingshots did an average of 18.241 points of
damage per hit, as compared to 22.183.
The player who did not use swingshots did an absolute maximum of 40 and 35
hitpoints in one shot, as compared to 70 and 60.
The player who did not use swingshots did 95 hitpoints of total damage with
the smallest hitting shots of each frag, as compared with 125.
The player who did not use swingshots did 300 hitpoints of total damage with
the largest hitting shots of each frag, as compared to 440.
Conclusion: This 20 frag data segment suggests that swingshots with the SSG
executed on a player object as described above results in across-the-board
higher damage amounts than firing without a swingshot. The data segment is
not large enough to be considered conclusive, and further research would
be useful. If I've made any arithmatic errors, please let me know.
bahdko@erols.com, 7/11/02