The information here applies to all the latest releases of DOOM, from the original game now sold as "Ultimate DOOM" to "DOOM2" and "Final DOOM". All of these appear to be based on the same game engine, Version 1.9. There appear to be no fundamental changes to the game in these three releases, although of course new monsters and weapons were added.
The Min, Max and Mean Damage Columns result directly from the Damage column. The Damage in HP/sec is simply the Mean Damage times the firing rate. The table is sorted in order of increasing Damage in HP/sec. The berserk fist in these terms is actually more powerful than the SSG, although practically speaking you can't punch any monster continuously unless you are invulnerable or it is busy fighting something else.
Weapon |
Continuous Firing Rate (approx) |
Damage in HP (*) |
Min Damage |
Max Damage |
Mean Damage |
Damage in HP/sec |
---|---|---|---|---|---|---|
Fist | 120 Punches/Min | d10 x 2 | 2 | 20 | 11 | 22 |
Pistol | 150 Bullets/Min | d3 x 5 | 5 | 15 | 10 | 25 |
Shotgun | 58 Shots/Min | 7d3 x 5 | 35 | 105 | 70 | 68 |
Chaingun | 530 Bullets/Min | d3 x 5 | 5 | 15 | 10 | 88 |
Chainsaw | 480 Teeth/Min (**) | d10 x 2 | 2 | 20 | 11 | 88 |
Super Shotgun | 42 Shots/Min | 21d3 x 5 (***) | 105 | 315 | 210 | 147 |
Rocket vs. Cyberdm (#) | 106 Rockets/Min | d8 x 20 | 20 | 160 | 90 | 159 |
Berserk Fist | 120 Punches/Min | d10 x 20 | 20 | 200 | 110 | 220 |
Plasma Gun | 700 Cells/Min | d8 x 5 | 5 | 40 | 22.5 | 263 |
Rocket | 106 Rockets/Min |
d8 x 20 + 128 (direct hit only) | 148 | 288 | 218 | 385 |
BFG 9000 | 56 Shots/Min |
d8 x 100 + traces (##) | 2060 | 4200 | 3130 | 2900 |