Why?
There is a regime in the Doom community that feels that in order to make Doom more fun they must change the core dynamics of the game. The Doom player cannot jump, he cannot swim, and he cannot look up or down. Adding `features' that change this takes away from the raw brutality and simplicity of the gameplay dynamics.
ZDaemon breathes new life into this community by enabling players to join games at will during a match. It is simply utopian in its ability to make Doom/Heretic/Hexen multiplayer both simple and convenient; however, it has one major problem. It is based on ZDoom, and has inherited the problems that ZDoom has -- most notibly that ZDoom shares as little with the original Doom as possible while still being able to call itself a Doom port.
X-Doom is an attempt to bring back to Zdaemon the things that makes Classic Doom the best deathmatch experience ever, so that all of these n3\/\/5|<3w1 tweakers can experience it. Our first goal, and the checkpoint of Release 4 was to bring back the ever critical map01 Plasma grab. It is a pivotal element in a map01 deathmatch game -- without it, the amazing strategic balance that Map1 has is lost.
Why not?
X-Doom is not a wholesale replacement for ZDaemon, and is not competition for it. If you aren't planning on running a ZDaemon server, or don't care for Old School Doom rules, this site has little for you. |
|