Doom research project on:
SuperShotgun swingshot damage vs. non-swingshot damage as executed on a
player object.
A demo was created on Skill 5 where two players were made
to stand a fixed, medium distance away from one another. 20 frags were executed
from these locations, 10 of them utilizing swingshots, and 10 without swingshots.
The swingshots were all done by swinging the mouse toward a position that
centers the other player, and pushing the mouse button down, and then releasing
it. The non-swingshots varied between holding the fire button down, and making
single shots.
Shots that were a 100% miss were not included in this data segment.
The demo zipfile is available
here.
** = We cannot use "5" as minimum if it only occurs on
the shot that kills the player.
Comparative totals:
The player who did not use swingshots required 60 hits to do 1000 points
of damage, as compared to 49.
The player who did not use swingshots did an average of 18.241 points of
damage per hit, as compared to 22.183.
The player who did not use swingshots did an absolute maximum of 40 and
35 hitpoints in one shot, as compared to 70 and 60.
The player who did not use swingshots did 95 hitpoints of total damage with
the smallest hitting shots of each frag, as compared with 125.
The player who did not use swingshots did 300 hitpoints of total damage
with the largest hitting shots of each frag, as compared to 440.
Conclusions:
The data segment is not large enough to be considered conclusive. A new study
should be done with a larger data segment that seperates out different kinds
of swingshots, and different kinds of non-swingshots, ideally using built
demos. This data also does not account for ghosting.
This data does indicate, though, that further testing should be considered,
because it suggests that swingshots with the SSG executed on a player as
shown above results in across-the-board higher damage amounts than firing
without a swingshot.
If I've made any arithmatic errors, please let me know.
bahdko@erols.com, 7/11/02